smooth gameplay
- time: i loved the time limit. reminded me of time crisis except that time isn't added on. but, i loved that u added time as a factor into this game. gives the player a sense of urgency.
- enemies: it was very cool how shooting different parts of the body would trigger different animations. very creative. i also liked how you gave each enemy that little time meter so that the player can know how much time he/she has until he gets shot. again, sense of urgency. there were about two or three times when i had to shoot the enemy while the environment was moving. i loved those. i think if there was more movement on the enemies' part, it would've raised the level of difficulty a little bit more. sometimes, the enemies looked too static. and also, i think it's better if you sped up their death time. they felt like they were disappearing too slowly. and at first, when i shot them and they wouldn't disappear, i thought they were still alive so i was confused about that for the first few seconds.
- environments: great job with the movement from place to place. did you use a 3d program? it looked awesome.
- levels: it didn't really feel like the levels were getting harder as i progressed. however, i LOVED the car level. that was so creative. and it's always fun to run over terrorists. i loved the sniper level too.
- guns: my only problem was the m4. it felt a little weird when i clicked my mouse once, and like 3-7 rounds would come out. but other than that, the reloading was smooth.
- overall: it grabbed my attention the whole time i was playing it. it definitely is a successful game. after each level, it left me curious for the next level. there were a few bugs here and there but i'll let other reviewers get into that. all in all, one of the best games to reach newgrounds. excellent job.